• Observation Post health increased to 10000 from 3000. • Due to the recent downturn in the global economy, all Super Weapons are now half price. • Anti-Infantry vehicles (Riptide, Jet Tengu) vulnerability to GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now reduced to 25% from 50%. • The Top Secret Protocols have been reordered for all three factions. Balance Changes: By Faction • Allied Javelin Soldier cost reduced to 300 from 400. • Allied Aircraft Carrier drone speed increased to 225 from 150.
• In multiplayer matches, Allied and Soviet players may now dock their aircraft at any friendly airfield, regardless of faction, to refuel and reload. User Interface Enhancements • Added the ability for hosts to select a random tournament map when playing in a custom match with 2 or 4 players. Players will see the Random Map option on the Map Selection list.
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• Soviet Stingray health increased to 450 from 360. • Soviet Dreadnaught Missiles now scatter against units.
The Empire of the Rising Sun is desperately trying to regain both honor and identity, and the seemingly victorious Allies find themselves in the midst of corruption and deceit within their own ranks.
• Soviet Conscript gun damage increased by 25%. • Soviet Tesla Trooper pre attack delay reduced by 1 second. • Soviet MiG speed reduced to 210 from 225. • Soviet MiGs now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos. • Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers to 100 at the edge of the blast radius. • Soviet Twinblade health reduced to 500 from 600.
• Aircraft Return To Base speed boost reduced to 25% from 50%. • Allied Vindicator (unupgraded) reload time increased to 10s from 5s • Allied Vindicator (upgraded) reload time increased to 7s from 3.5s. • Allied Apollo speed reduced to 225 from 250. • Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos. • Allied Apollo ammo reduced by 25%.
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• Conscripts, Peacekeepers, and Imperial Warriors will now receive a counter-garrison cursor when hovering over valid civilian structure targets. • The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze ability. • Added Ammo Pips for respective units into their portrait.
Command & Conquer Red Alert 3 Description After years of conflict, the Allies are finally on the brink of victory. Cowering behind the walls of the Kremlin, the Soviets decide to turn to one last act of desperation - the use of an experimental time travel device. The mission: to go back in time to eliminate Albert Einstein before he creates the technologies that will lead the Allies to ultimate victory. After a successful mission, the Soviets return to the present, discovering the Allied position has weakened. But before they can truly celebrate, they find out their actions have spawned a new threat and global superpower, the mysterious, technologically advanced, Empire of the Rising Sun. Welcome to World War III.
Patches for Command & Conquer Red Alert 3 are cumulative. Command & Conquer(tm) Red Alert(tm) 3 Version 1.12 Patch Notes - May, 2009 This patch fixes an exploit with the Allied Assault Destroyer. Command & Conquer(tm) Red Alert(tm) 3 Version 1.11 Patch Notes - May, 2009 This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, adds two free maps from Red Alert 3: Uprising, and more. General • Added two new maps for skirmish and online play: Spring Fever (2 player) and Blitzen's Back (4 player). Play these maps and many more in the stand-alone campaign expansion, Red Alert 3 Uprising, available for download at Balance Changes: Global • Garrison Range bonus reduced to 75% from 100%. • Walls and Structures no longer block line of sight while being constructed.
Command And Conquer Red Alert 3 Uprising
• Japan Imperial Warrior armor penalty while Bonzai Charging removed. • Japan Balloon Bomb reload time now increases based on its level. • Japan Final Squadron reload time now increases based on its level. • Japan Enhanced Kamikaze damage done to friendly units reduced by 50% • Japan Defender-VX base defense unpack time halved. • Japan Defender-VX base defense transform cool-down time reduced to 2 seconds from 15. • Japanese Production Structures (Barracks, Naval Yard, War Factory) gain 25% health with each tech level purchased.
• The Riptide ACV will now properly fire its torpedoes when force firing in the water. Dell latitude c840 drivers. • A Terror Drone will now properly grey out the unpack command of an enemy unit affected by the Stasis Ray. • Fixed a bug where units would potentially warp when being disengaged from an enemy Apocalypse Tank's magnetic harpoon. • A Reverse Move command will no longer be cancelled when a non-movement secondary ability is toggled midway through the move command. • Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush if used before reaching its build waypoint.
• Blocked an exploit that gave a Hammer Tank unlimited Toxic Corrosion. Command & Conquer(tm) Red Alert(tm) 3 Version 1.09 Patch Notes - March, 2009 This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, adds a community news viewer, and more. Balance Changes • Added a smoke flare delay when using the Magnetic Singularity support power. • The IFV base defense is now more vulnerable to cannon damage. • If a King Oni uses his bull rush secondary ability while shrunk by a Cryocopter's S.H.R.I.N.K. Ray, the King Oni will now explode on impact.
Return to the Red Alert continuity of the esteemed Command & Conquer RTS franchise in this full-fledged series sequel. Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks.
• Fixed an exploit where players could get the Sky-wing to land on dry land. • The map reveal from Observation Posts is no longer obstructed by various terrain heights.
• Fixed an exploit that allowed Allies to build instantly via cryocopter and chrono rift. • Fixed a desync that may have occured while loading an online co-op game. Other Changes • Updated the credits. Command & Conquer(tm) Red Alert(tm) 3 Version 1.07 Patch Notes - January, 2009 This patch for Command & Conquer Red Alert 3 includes important Steam updates. Command & Conquer(tm) Red Alert(tm) 3 Version 1.06 Patch Notes - December, 2008 • Revamped the Automatch system to improve reliability and the speed at which players are matched. • Fixed an exploit with the Soviet Crane where structures could be built for free under low power.
• The Allied Refinery's sell price has been increased from 300 to 500. • The Vindicator should now do 50% less damage versus Empire of the Rising Sun Cores. • The Mecha Tengu's anti-air weapon damage has been increased from 15 to 23. • The Vindicator and Century Bomber will now properly receive the additional ammo if grounded when Advanced Aeronautics is purchased. • Units in aggressive stance will now auto-acquire enemy Tank Busters in their spider holes. • Fixed an exploit where players could get two infantry units out of a Power Plant when selling it. • Construction Yards will now spawn an Engineer when destroyed.
• Fixed a bug that allowed the Mirage Tank and Tsunami Tank's secondary abilities to still function when under the effect of an Aircraft Carrier's blackout missile. • Fixed a bug that allowed structures to be placed on top of Tesla Troopers in their secondary mode. • Fixed a bug that occasionally prevented veteran Guardian Tanks from painting targets correctly in their secondary mode. • Fixed a bug that allowed certain units to be frozen despite being under the effects of an Iron Curtain or Chrono Rift. • Fixed a bug that caused certain textures to display incorrectly when playing multiple, different community-made maps in succession.
• Added 1v1, 2v2, and 3v3 lobbies. • Added 'Player Defeated' audio events for games involving 3 or more players • The friends list is now sorted alphabetically. • Clicking a player's name in a multiplayer lobby will now start a whisper to that player. • Hovering over a player's name in a multiplayer lobby will now also display that persons 1v1 rating.
Command & Conquer(tm) Red Alert(tm) 3 Version 1.05 Patch Notes - December, 2008 This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, provides assorted user interface enhancements, and more. Balance Changes • During Skirmish and Multiplayer games, Engineers will now take several seconds to successfully capture a structure. During this time the Engineer will be vulnerable to attack. • Reduced the power requirement for the Empire of the Rising Sun Refinery from 55 to 50. • Reduced the cost of the Allied Harvester from 1400 to 1000.
• The Soviet Ore Collector now has a proper cooldown time on its secondary ability. • The Soviet Super Reactor will now damage aircraft when destroyed • Fixed a bug where the Hammer Tank was not receiving a damage increase on its Leech Beam after attaining veterancy. • The King Oni will now perform a melee attack when attacking enemies nearby, which will also cause meta-damage to infantry. • Fixed a bug where Hospitals were not healing infantry units garrisoned inside vehicles. • The Shogun will now properly fire all of its laser cannons when automatically attacking structures in aggressive stance. • The Hammer Tank will now receive health when using its Leech Beam against an enemy that has Point Defense Drones.